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PRACTICE EXERCISES

Other Likely Question you may work on, which we have already discussed in class.

  • Briefly state the reasons why systems are generally difficult to be use.

  • Define users, giving the three groups of users there are.

  • Differentiate between a system and a subsystem.

  • Evaluate the Windows system in the light of HCI.

  • Explain prototype fidelity.

  • Explain the term System Development Life Cycle.

  • Give the considerations to be taken into account when designing an interface, pertaining to information onset display.

  • Give the importance of HCI

  • Give your understanding of prototyping.

  • Human Computer Interaction is involved in two main entities.  Name these entities.

  • In developing an interactive system, state the general conceptual model categories that can be used.

  • Mention 5 usability goals of HCI.

  • Most customers will only deal with a company’s website, especially the first time they have to connect with that company for anything.  For a larger percentage of those who visit sites, they may not deal with the company via any other means.  Give the standard requirements of today’s websites, if a visitor is to stay on or even come back after the initial visit to a site.  Appreciate searching vs. navigating in your answer.

  • The Participatory Design greatly resembles the UCD model.  The participatory design is a philosophy that encompasses the entire SDLC cycle.  This design is a workplace design that involves users both as research material and as members of the system design or developers' team.  Give the three specific characteristics of the Participatory Design.

  • The success of the system depends on the depth of difficulty that is faced by users to study and use the system.  Learning is a complex process, thus a good system needs to help users in the process of learning.  It is normally assumed that users are able to learn everything from documentations and guidance books.  But, in reality, not many users refer to these guide books or documents.  Give the problems in a research findings of Mack.et.al (1984) about the problems faced by users in the process of learning a new system.

  • There are a number of SDLC models produced based on the User Centered Design approach.  Elaborate on two of these models.

  • There are a number of SDLC models produced based on the user-centred design approach.  Give three of these approaches.

  • When designing a system to support group communication in an organisation, there is a number of issues that need to be taken into consideration.  Present these considerations in the light of good HCI system development practice.

  • When does the activity of designing a prototype commence in system designing.

  • Why would you employ the concept of prototyping in designing a system.

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