LECTURE TOPICS
This topic discusses the aspect of the human factor in HCI. To enable a usable computer system to be designed, the human aspect from the physical perspective such as the abilities and limitations of human senses including sights, sounds, and the human touch, the importance of visualisation, and the userÊs touch in interacting with the computer, needs to be understood. This knowledge can then be used during the process of designing the interface for users to enable interaction with the computer.
This topic discusses the definition of HCI - goals, importance in living context, and its relationship with other fields.
History and Evolution Issues on Computer Usability Goals Importance Relationship between Other Disciplines
WED JUN 13, 2018
FRI JUN 15, 2018
Visualisation Perceptions Sound and Auditory Skills Sense of Touch Design Consideration Information Onset Display
Human Memory Model Memory Limitations Mental Industrial Relations Perspectives Learning Process
This topic explains how information is represented in the human memory. There is some information that can be remembered for a longer duration, and others which are never remembered. This topic is important in helping students understand the means of how users use their minds to think and learn.
In this topic, the social aspect in communication is explained. The social aspect also contributes towards the growth of technology especially those involving teamwork methods. The process of understanding this aspect is an important consideration during the development of a particular system.
Face-to-face Communication Conversation Text-Based Communication Organisational Issues
HCI Goals Input Devices Input Devices in 3D Display Devices Developments in Input
Topic 5 discusses the various technologies and tools or devices that can be used to transform the information that has been provided by users into the type of data that can be processed by the computer. These input devices can be used as interaction medium between humans and computers. Devices may have their impact on interaction.
Output Technology revolves around the technology and devices that function to transform electronic information into a form that can be understood by humans, either through visuals, sounds, or both. Here too these device go a long way to determine how well humans are able to understand the computer.
Video Display Unit Sound Output
FRI JUN 22, 2018
WED JUN 27, 2018
FRI JUN 29, 2018
Conceptual Model Interaction Styles Screen Layout and Design
This topic discusses the conceptual models and interaction styles between the user and the system. The conceptual model provides an initial visualisation pertaining to the behaviour and usage of the system. This enables the detailed designing of a system. The system developer should ensure that the conceptual model is understood by the user to enable them to form an appropriate mental model. The developer should also have the ability to choose the interaction styles that best fit the conceptual model that has been designed, and is able to handle all related interaction issues.
WED JUL 4, 2018
This session will have a hands-on practice at the windows system. Students will then be put into groups of three to design a system that follows in the principles of the Windows technology since website technology follow the principles of using basic elements found in GUI. Students should adhere the basic requirements of website that any good website design should follow.
FRI JUL 6, 2018
In Topic 9, the discussion revolves around the basic principals of user centered designs, that is, the system development approach that focuses on the user. A survey is conducted on a number of traditional System Development Life Cycle models, with the focus on highlighting the weak points in a system that renders it unusable. A number of system development life cycles based on this approach are also introduced in this topic.
Concept SDLC Basic Principles User-Centred Life Cycle Model Participatory Design
WED JUN 11, 2018
Windows Concept Windows Elements Windows Management
This topic explains the issues and important elements in the phase of requirement specifications, including the variety of users and their influences on system requirements. An introduction to the different types of requirements that have to be present in these specifications and the techniques used to gathering and interpreting information related to these requirements is also discussed.
FRI JUL 13, 2018
WED JUL 18, 2018
Concept DLC Basic Principles User-Centred Life Cycle Model Participatory Design
The discussion in topic 11 touches on the development of prototypes, which is one of the main principals of user centered designing. This topic focuses on the types of prototypes, techniques that can be used to swiftly develop a prototype, as well as some guidelines in designing the interface.
User and User Requirements System and System Requirement Data Collection Data Analysis and Interpretation
This class will be a short one, to afford students the time to work on their chosen project. Each member of the groups is to identify his or her contribution to the total outcome of the project. This will be required on the day of presentation you will have to be able to demonstrate what you did before the presentation is done.
FRI JUL 20, 2018
WED JUL 25, 2018
This will be another class with a short presentation, so students continue their projects.
Presentation Day. Each group is given 5 minutes for presentation and there will be a question and answer session to last for another 5 minutes. Each group is given ten minutes in total. Go to lecture page for details.
FRI JUL 27, 2018
WED AUG 01, 2018
Some Examinable Questions Sample Marking Scheme for Questions
Presentation Day. Each group is given 5 minutes for presentation and there will be a question and answer session to last for another 5 minutes. Each group is given ten minutes in total. Go to lecture page for details.
During the Revision week, the lecturer will be available to for any help students might need.
WED AUG 03, 2018
During the Revision week, the lecturer will be available to for any help students might need.